EN World Interview

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EN World Interview

I caught up with Angus from EN World. Crit Games is currently on the front page of their site! EN World covers latest news and reviews for all things role-playing.

Link: EN World Interview


Q) When did you first get into gaming?
I’ve been gaming all my life: card games, board games, video games – you name it. I’ve always gravitated towards mechanics of games and learning them. It is fascinating to me how you can represent things and the interactions between them within a game. A few simple rules can define how things move, interact, and change. Out from this can come immense complexity and a challenge to understand the game world and how to behave in it. In particular, there is something about sitting down at a table and playing a game with friends with a shared experience that is better than any movie.

Q) When did you start role-playing games?
There were a number of games that brought me to rpgs. I had copies of Hero Quest, Dragon Strike (with an awesome VHS video btw), until finally landing the Dungeons & Dragons Boxed Set that came out in 1991. It’s full title was ‘The New Easy-to-Master Dungeons & Dragons Game’ and it came with book, board, and figures. From there it was on to the editions of D&D and picking up reference books, and modules. It was mind-blowing to have a game that could be as expansive as your imagination and that is what made role-playing games so unique. We had a group of friends and we put a party together and some adventures. I remember being both the DM and a player – which I would not recommend – so that I could share in the adventuring experiences. Along the way we picked up additional party members such as a gold-loving Halfling who was always getting into trouble going after ‘shinies’. I think everyone who has played RPGs has had similar experiences which bring them back to these types of games.

Q) What role-playing games do you play?
Savage Worlds, d20, FATE but mostly D&D 5e these days. Each system has something different to offer and different emphasis on how the gameplay comes together. Some are better fits to certain gaming groups whether they prefer rules heavy or light and how much customization they want to have.

Q) Where do you see RPGs going?
The last few years have been pretty interesting with the influx of twitch and other live streaming platforms. D&D has always been a performing art of sorts and it is a natural fit to have it performed in front of larger audiences. Shows like Critical Role on Geek and Sundry are wonderful in exposing more people to the hobby. With the advent of these online broadcasting platforms it is exceptionally easy to share live video and I think we will only see more of these types of formats and shows.

Another interesting space comes from pairing gaming with technology whether it be assistive (such as apps to aid like character sheets or ambient music), general reference, or full gaming experiences such as using Roll20 or Google Hangouts to have a session. Augmented Reality and Virtual Reality will become more and more accessible and it will be interesting to see how some of these games bridge into these new frontiers. I for one would love to have a gaming table populated by virtual miniatures or don a pair of goggles and step into these spaces.

Q) Player or DM?
DM. Definitely. I like being able to spin a story and watch as players unravel the pieces. Perhaps more fun is when players take the story and content in a completely different direction than what was first intended. My goal as a DM is to feed off of what other players provide in terms of what they want to do and what provides the most entertaining experience. The rule is : if it is fun or entertaining, do it.

Q) What inspired you to make these DnD 5e Condition Cards?
I enjoy making things and had a project to make Condition Cards for use at our own game table. I made a deck for myself and started using them for my own game. I showed them off to a few friends and decided to figure out how to have them professionally made. Conditions, in particular, are very meaningful for gameplay. For new players it can be difficult to learn rules and for veterans it is helpful to have them as a player tracker.

Q) Why do these as a Kickstarter?
Kickstarter is the place for these types of projects. I’ve watched the stream of wonderful tabletop games and ideas flow from the fountain and always wanted to see what it would take to put one together myself. It is a great way to reach a good number of people and see what ideas make sense to bring to the next level. Projects like this need volume printing to make it feasible to bring to lots of people and it can be somewhat of a chicken and egg to get something like this off the group. Let’s kickstart this!

Q) Anything else you’d like to share?
Go check out our Kickstarter! It’s live right now!

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