Wizard
critgames2022-03-03T22:07:11-08:00
Class Features
As a wizard, you gain the following class features.
Hit Points
Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution
modifier
Hit Points at Higher Levels: 1d6 (or 4) + your
Constitution modifier per wizard level after 1st
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs,
light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight,
Investigation, Medicine, and Religion
Equipment
You start with the following equipment, in addition to the equipment
granted by your background:
(a) a quarterstaff or (b) a dagger
(a) a component pouch or (b) an arcane focus
(a) a scholar’s pack or (b) an explorer’s
pack
A spellbook
Wizard Table
Level
Proficiency Bonus
Features
Cantrips Known
1st
+2
Spellcasting, Arcane Recovery
3
2nd
+2
Arcane Tradition
3
3rd
+2
-
3
4th
+2
Ability Score Improvement
4
5th
+3
-
4
6th
+3
Arcane Tradition Feature
4
7th
+3
-
4
8th
+3
Ability Score Improvement
4
9th
+4
-
4
10th
+4
Arcane Tradition Feature
5
11th
+4
-
5
12th
+4
Ability Score Improvement
5
13th
+5
-
5
14th
+5
Arcane Tradition Feature
5
15th
+5
-
5
16th
+5
Ability Score Improvement
5
17th
+6
-
5
18th
+6
Spell Mastery
5
19th
+6
Ability Score Improvement
5
20th
+6
Signature Spell
5
Spell Table
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
2
-
-
-
-
-
-
-
-
2nd
3
-
-
-
-
-
-
-
-
3rd
4
2
-
-
-
-
-
-
-
4th
4
3
-
-
-
-
-
-
-
5th
4
3
2
-
-
-
-
-
-
6th
4
3
3
-
-
-
-
-
-
7th
4
3
3
1
-
-
-
-
-
8th
4
3
3
2
-
-
-
-
-
9th
4
3
3
3
1
-
-
-
-
10th
4
3
3
3
2
-
-
-
-
11th
4
3
3
3
2
1
-
-
-
12th
4
3
3
3
2
1
-
-
-
13th
4
3
3
3
2
1
1
-
-
14th
4
3
3
3
2
1
1
-
-
15th
4
3
3
3
2
1
1
1
-
16th
4
3
3
3
2
1
1
1
-
17th
4
3
3
3
2
1
1
1
1
18th
4
3
3
3
3
1
1
1
1
19th
4
3
3
3
3
2
1
1
1
20th
4
3
3
3
3
2
2
1
1
Spellcasting
As a student of arcane magic, you have a spellbook containing spells
that show the first glimmerings of your true power.
Cantrips
At 1st level, you know three cantrips of your choice from the wizard
spell list. You learn additional wizard cantrips of your choice at
higher levels, as shown in the Cantrips Known column of the Wizard
table.
Spellbook
At 1st level, you have a spellbook containing six 1st- level wizard
spells of your choice. Your spellbook is the repository of the wizard
spells you know, except your cantrips, which are fixed in your mind.
Preparing and Casting
Spells
The Wizard table shows how many spell slots you have to cast your
wizard spells of 1st level and higher. To cast one of these spells, you
must expend a slot of the spell’s level or higher. You regain all
expended spell slots when you finish a...