Magical Items
critgames2022-03-06T18:31:09-08:00
Magic items are presented in alphabetical order. A magic item’s
description gives the item’s name, its category, its rarity, and its
magical properties.
Magic Items (A)
Adamantine Armor
Armor (medium or heavy, but not hide), uncommon
This suit of armor is reinforced with adamantine, one of the hardest
substances in existence. While you’re wearing it, any critical hit
against you becomes a normal hit.
Ammunition, +1, +2, or +3
Weapon (any ammunition), uncommon (+1), rare (+2), or very rare
(+3)
You have a bonus to attack and damage rolls made with this piece of
magic ammunition. The bonus is determined by the rarity of the
ammunition. Once it hits a target, the ammunition is no longer
magical.
Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no
effect on you if your Constitution is already 19 or higher.
Amulet of Proof
against Detection and Location
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You
can’t be targeted by such magic or perceived through magical scrying
sensors.
Amulet of the Planes
Wondrous item, very rare (requires attunement)
While wearing this amulet, you can use an action to name a location
that you are familiar with on another plane of existence. Then make a DC
15 Intelligence check. On a successful check, you cast the plane
shift spell. On a failure, you and each creature and object within
15 feet of you travel to a random destination. Roll a d100. On a 1-60,
you travel to a random location on the plane you named. On a 61-100, you
travel to a randomly determined plane of existence.
Animated Shield
Armor...