Legendary Creatures
critgames2022-03-06T21:11:23-08:00A legendary creature can do things that ordinary creatures can’t. It
can take special actions outside its turn, and it might exert magical
influence for miles around.
If a creature assumes the form of a legendary creature, such as
through a spell, it doesn’t gain that form’s legendary actions, lair
actions, or regional effects.
Legendary Actions
A legendary creature can take a certain number of special
actions-called legendary actions-outside its turn. Only one legendary
action option can be used at a time and only at the end of another
creature’s turn. A creature regains its spent legendary actions at the
start of its turn. It can forgo using them, and it can’t use them while
incapacitated or otherwise unable to take actions. If surprised, it
can’t use them until after its first turn in the combat.
A Legendary Creature’s Lair
A legendary creature might have a section describing its lair and the
special effects it can create while there, either by act of will or
simply by being present. Such a section applies only to a legendary
creature that spends a great deal of time in its lair.
Lair Actions
If a legendary creature has lair actions, it can use them to harness
the ambient magic in its lair. On initiative count 20 (losing all
initiative ties), it can use one of its lair action options. It can’t do
so while incapacitated or otherwise unable to take actions. If
surprised, it can’t use one until after its first turn in the
combat.
Regional Effects
The mere presence of a legendary creature can have strange and
wondrous effects on its environment, as noted in this section. Regional
effects end abruptly or dissipate...