Ranger
critgames2022-03-03T19:11:45-08:00Class Features
As a ranger, you gain the following class features.
Hit Points
Hit Dice: 1d10 per ranger level
Hit Points at 1st Level: 10 + your Constitution
modifier
Hit Points at Higher Levels: 1d10 (or 6) + your
Constitution modifier per ranger level after 1st
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling,
Athletics, Insight, Investigation, Nature, Perception, Stealth, and
Survival
Equipment
You start with the following equipment, in addition to the equipment
granted by your background:
(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee
weapons
(a) a dungeoneer’s pack or (b) an explorer’s
pack
A longbow and a quiver of 20 arrows
Ranger Table
Level
Proficiency Bonus
Features
Spells Known
1st
2nd
3rd
4th
5th
1st
+2
Favored Enemy, Natural Explorer
-
-
-
-
-
-
2nd
+2
Fighting Style, Spellcasting
2
2
-
-
-
-
3rd
+2
Ranger Archetype, Primeval Awareness
3
3
-
-
-
-
4th
+2
Ability Score Improvement
3
3
-
-
-
-
5th
+3
Extra Attack
4
4
2
-
-
-
6th
+3
Favored Enemy and Natural Explorer improvements
4
4
2
-
-
-
7th
+3
Ranger Archetype feature
5
4
3
-
-
-
8th
+3
Ability Score Improvement, Land’s Stride
5
4
3
-
-
-
9th
+4
-
6
4
3
2
-
-
10th
+4
Natural Explorer improvement, Hide in Plain Sight
6
4
3
2
-
-
11th
+4
Ranger Archetype feature
7
4
3
3
-
-
12th
+4
Ability Score Improvement
7
4
3
3
-
-
13th
+5
-
8
4
3
3
1
-
14th
+5
Favored Enemy improvement, Vanish
8
4
3
3
1
-
15th
+5
Ranger Archetype feature
9
4
3
3
2
-
16th
+5
Ability Score Improvement
9
4
3
3
2
-
17th
+6
-
10
4
3
3
3
1
18th
+6
Feral Senses
10
4
3
3
3
1
19th
+6
Ability Score Improvement
11
4
3
3
3
2
20th
+6
Foe Slayer
11
4
3
3
3
2
Favored Enemy
Beginning at 1st level, you have significant experience studying,
tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials,
constructs, dragons, elementals, fey, fiends, giants, monstrosities,
oozes, plants, or undead. Alternatively, you can select two races of
humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored
enemies, as well as on Intelligence checks to recall information about
them.
When you gain this feature, you also learn one language of your
choice that is spoken by your favored enemies, if they speak one at
all.
You choose one additional favored enemy, as well as...